2025 BFA Thesis Exhibition

May 2025

The Shape of Sound was the final piece of my work as a graphic design student at Boston University. For my thesis exhibition in the 808 Gallery on Commonwealth Avenue, I built an interactive installation that brought my project to life in a physical space.

​

The exhibit included a playable version of my video game, where visitors could explore a low-poly world built around sound, shape, and movement. I designed and plotted a few of the in-game environment elements onto the gallery wall so the display felt like it was spilling

out of the screen. Alongside the game, I displayed my thesis book, which explains the process, research, and visual system behind the project.

​

This show was really the culmination of everything I’d been working on, combining design, storytelling, motion, and interaction into one experience.

​

More about the exhibition can be found here:https://www.bu.edu/cfa/news/articles/2025/visual-arts-bfa-thesis-exhibitions/

2025 BFA Thesis Exhibition

May 2025

The Shape of Sound was the final piece of my work as a graphic design student at Boston University. For my thesis exhibition in the 808 Gallery on Commonwealth Avenue, I built an interactive installation that brought my project to life in a physical space.

​

The exhibit included a playable version of my video game, where visitors could explore a low-poly world built around sound, shape, and movement. I designed and plotted a few of the in-game environment elements onto the gallery wall so the display felt like it was spilling

out of the screen. Alongside the game, I displayed my thesis book, which explains the process, research, and visual system behind the project.

​

This show was really the culmination of everything I’d been working on, combining design, storytelling, motion, and interaction into one experience.

​

More about the exhibition can be found here:https://www.bu.edu/cfa/news/articles/2025/visual-arts-bfa-thesis-exhibitions/

2025 BFA Thesis Exhibition

May 2025

The Shape of Sound was the final piece of my work as a graphic design student at Boston University. For my thesis exhibition in the 808 Gallery on Commonwealth Avenue, I built an interactive installation that brought my project to life in a physical space.

​

The exhibit included a playable version of my video game, where visitors could explore a low-poly world built around sound, shape, and movement. I designed and plotted a few of the in-game environment elements onto the gallery wall so the display felt like it was spilling

out of the screen. Alongside the game, I displayed my thesis book, which explains the process, research, and visual system behind the project.

​

This show was really the culmination of everything I’d been working on, combining design, storytelling, motion, and interaction into one experience.

​

More about the exhibition can be found here:https://www.bu.edu/cfa/news/articles/2025/visual-arts-bfa-thesis-exhibitions/