2025 BFA Thesis Exhibition

May 2025

The Shape of Sound was the final piece of my work as a graphic design student at Boston University. For my thesis exhibition in the 808 Gallery on Commonwealth Avenue, I built an interactive installation that brought my project to life in a physical space.

 

The exhibit included a playable version of my video game, where visitors could explore a low-poly world built around sound, shape, and movement. I designed and plotted a few of the in-game environment elements onto the gallery wall so the display felt like it was spilling

out of the screen. Alongside the game, I displayed my thesis book, which explains the process, research, and visual system behind the project.

 

This show was really the culmination of everything I’d been working on, combining design, storytelling, motion, and interaction into one experience.

 

More about the exhibition can be found here:https://www.bu.edu/cfa/news/articles/2025/visual-arts-bfa-thesis-exhibitions/

2025 BFA Thesis Exhibition

May 2025

The Shape of Sound was the final piece of my work as a graphic design student at Boston University. For my thesis exhibition in the 808 Gallery on Commonwealth Avenue, I built an interactive installation that brought my project to life in a physical space.

 

The exhibit included a playable version of my video game, where visitors could explore a low-poly world built around sound, shape, and movement. I designed and plotted a few of the in-game environment elements onto the gallery wall so the display felt like it was spilling

out of the screen. Alongside the game, I displayed my thesis book, which explains the process, research, and visual system behind the project.

 

This show was really the culmination of everything I’d been working on, combining design, storytelling, motion, and interaction into one experience.

 

More about the exhibition can be found here:https://www.bu.edu/cfa/news/articles/2025/visual-arts-bfa-thesis-exhibitions/

2025 BFA Thesis Exhibition

May 2025

The Shape of Sound was the final piece of my work as a graphic design student at Boston University. For my thesis exhibition in the 808 Gallery on Commonwealth Avenue, I built an interactive installation that brought my project to life in a physical space.

 

The exhibit included a playable version of my video game, where visitors could explore a low-poly world built around sound, shape, and movement. I designed and plotted a few of the in-game environment elements onto the gallery wall so the display felt like it was spilling

out of the screen. Alongside the game, I displayed my thesis book, which explains the process, research, and visual system behind the project.

 

This show was really the culmination of everything I’d been working on, combining design, storytelling, motion, and interaction into one experience.

 

More about the exhibition can be found here:https://www.bu.edu/cfa/news/articles/2025/visual-arts-bfa-thesis-exhibitions/