Get Loud!

February 2025

A browser-based interactive experiment exploring how sound can be translated into generative visual form. This piece was designed to visualize live audio input, allowing volume and noise to directly influence the behavior of shapes on screen. Built using p5.js within a simple HTML/CSS framework, the system responds to microphone input by altering form density, color range, and fade timing in real time.

Every variable was adjusted to ensure that sound does not simply trigger animation, but actively shapes the visual composition as it evolves. The result is a responsive digital environment where audio becomes a tool for creating dynamic, ever-changing graphics.

 

Click here to play. Works best on Desktop.

Get Loud!

February 2025

A browser-based interactive experiment exploring how sound can be translated into generative visual form. This piece was designed to visualize live audio input, allowing volume and noise to directly influence the behavior of shapes on screen. Built using p5.js within a simple HTML/CSS framework, the system responds to microphone input by altering form density, color range, and fade timing in real time.

Every variable was adjusted to ensure that sound does not simply trigger animation, but actively shapes the visual composition as it evolves. The result is a responsive digital environment where audio becomes a tool for creating dynamic, ever-changing graphics.

 

Click here to play. Works best on Desktop.

Get Loud!

February 2025

A browser-based interactive experiment exploring how sound can be translated into generative visual form. This piece was designed to visualize live audio input, allowing volume and noise to directly influence the behavior of shapes on screen. Built using p5.js within a simple HTML/CSS framework, the system responds to microphone input by altering form density, color range, and fade timing in real time.

Every variable was adjusted to ensure that sound does not simply trigger animation, but actively shapes the visual composition as it evolves. The result is a responsive digital environment where audio becomes a tool for creating dynamic, ever-changing graphics.

 

Click here to play. Works best on Desktop.